> Forest of True Sight > Questions & Answers Reload this Page Axes/Shields on Ranger Trappers?
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Old Jan 25, 2006, 08:52 PM // 20:52   #21
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Originally Posted by fiery
its still retarted and very useless for a trap weilding an axe and shield.. even if it does duration compleltey useless..that second or more of crippling..once the condition hits it will be mend ailment by the monk.. trappers NEEDS staffs cant express that enough... i flamed a guy in my group claming to be rank 6 and blah blah...and yet he uses a fire wand..staffs only.. for the +10 energy and any other mods would be great maybe another r health or armor or recharge/casting mods.. others wont just do.
Actually a wand is better then a staff in my opinion. It's just not a versatile as a wand and focus. Im ranked 6 myself and often use a fire wand. What happens is that if your a r/me, you have put at least 9 points in inspiration for mantra of resolve as well as energy bonus requirment, you will get a total of 12 energy from the mesmer focus, I use specifically a green one that has req 9 in inspiration +12 energy
10/10 skill recharge, speed. As for the wand, I usually alternate between a green mesmer wand that also gives 10/10 skill recharge/ speed, and a fire wand that gives +5 energy;This in effect givis me either the option of a total 20/20 skill recharge/ speed and 12 energy OR 10/10 skill recharge, speed +17 energy.
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Old Jan 25, 2006, 11:51 PM // 23:51   #22
Frost Gate Guardian
 
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Ok, I just went in an IWAY group, and now I think I know why they are using axes/shields, the minute I started hitting people I saw that I was hitting for 10/12, and also gained 5/15 health, then it all made sense, with the spirits up (Winnowing and Predatory) and the Orders of the Order Necro you do +damage with Physical Damage, the staff doesn't do physical damage, but the axe does.

Also, when you have an Axe/Shield equiped you don't have much energy, you don't need much really, specially if you have Mantra of Resolve on you, and when Warriors melee you while you're trapping you lose LOADS of energy, (Same goes for Energy Denial) as soon as this happens you can relocate and equip a staff, so you get the +energy of the staff.
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Old Jan 26, 2006, 03:04 AM // 03:04   #23
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I've been progressing my ranger to start getting into trapper groups and have been looking for the ideal staff. I thought that Flint's Fleshcleaver or Gorell's Staff would probably be the best options. But now that I am looking at the new green staves, I think they are technically better are they not? Especially compared to fleshcleaver which was my decision over Gorells because of the energy boost.

It has the 15 Energy, 30 health and 10% global chance to improve casting and recharge.

If my understanding is correct, I am surprised the new green staves aren't going for a little more than they are because they seem to be the perfect staff fit for a trapper.
ermm... 10% global chance to improve casting and recharge is for spells only... not skills... which are wat traps are...

Quote:
Actually a wand is better then a staff in my opinion. It's just not a versatile as a wand and focus. Im ranked 6 myself and often use a fire wand. What happens is that if your a r/me, you have put at least 9 points in inspiration for mantra of resolve as well as energy bonus requirment, you will get a total of 12 energy from the mesmer focus, I use specifically a green one that has req 9 in inspiration +12 energy
10/10 skill recharge, speed. As for the wand, I usually alternate between a green mesmer wand that also gives 10/10 skill recharge/ speed, and a fire wand that gives +5 energy;This in effect givis me either the option of a total 20/20 skill recharge/ speed and 12 energy OR 10/10 skill recharge, speed +17 energy.
as i just said... 10% global chance to improve casting and recharge is for spells only... and btw... u only need 8 points into Inspiration for Mantra of Resolve... at 8 ur losing 4 energy and at 9 ur losing 4 energy...
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Old Jan 26, 2006, 07:51 PM // 19:51   #24
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Originally Posted by Valerius
ermm... 10% global chance to improve casting and recharge is for spells only... not skills... which are wat traps are...



as i just said... 10% global chance to improve casting and recharge is for spells only... and btw... u only need 8 points into Inspiration for Mantra of Resolve... at 8 ur losing 4 energy and at 9 ur losing 4 energy...
Yeah, but you won't have enough points to put an extra attribute in either Expertise or Wilderness Survival (Which should be max anyway), so you might aswell put it in inspiration for a longer Mantra of Resolve time, also he wants the extra +12 energy from his offhand that requires him to have 9 in inspiration.
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Old Jan 27, 2006, 12:15 AM // 00:15   #25
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well, ppl use staes becuse they dont need attributes to get the 15 energy from the pvp insightful staff, so thats te reason they prefer staves, as for sword/shield, I got no idea
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